Universitas Negeri Semarang - Indonesia
Developing Digital Pocketbook Interactive Based on HTML-5 to Improve Mathematics Learning Outcomes
Interactive learning media have an essential role in realizing interesting and interactive mathematics learning, so they have the potential to optimize student learning outcomes. This research aims to develop and evaluate an Interactive Mathematics pocketbook in HTML5 format that can be used to improve student learning outcomes. This research and development uses a 4D model. This research found that elementary school students need and like mathematics pocketbooks that look attractive and have interactive features as a learning tool. The product validation test results obtained a final score from material and language experts of 86.47%, which means that the product reached the very feasible category regarding content quality, graphics, and language. Media experts gave a final score of 88.3%, which means that the product is very worthy in terms of content structure, appearance, ease of use, and ease of learning. The results of field trials also show that the media developed can improve student learning outcomes in the medium category with an n-gain score of 0.56. These findings indicate that the development of an Interactive Mathematics Handbook in HTML5 format with a 4D model can produce a valid and effective product used to support the learning process of elementary school students.
Keywords: Digital Pocketbook; Mathematics; Interactive Media; Learning Outcomes
- Adam, N. F., & Mulyani, P. K. (2023). Development Of Interactive Learning Media Articulate Storyline Of Indonesian Language Learning In Fourth Grade Elementary School. Journal of Education, Teaching, and Learning, 8(2).
- Aini, I. N. Q., Triayudi, A., & Sholihati, I. D. (2020). Aplikasi Pembelajaran Interaktif Augmented Reality Tata Surya Sekolah Dasar Menggunakan Metode Marker Based Tracking. JURNAL MEDIA INFORMATIKA BUDIDARMA, 4(1), 178. https://doi.org/10.30865/mib.v4i1.1875
- Andi Seppewali, Sulistia Rini, & Supardi Muh Said. (2022). Pengembangan Aplikasi Pembelajaran Matematika Digital Interaktif Berbasis HTML 5 Pada Android Dan Windows Untuk Materi Transformasi Geometri Kelas IX. Al Qodiri : Jurnal Pendidikan, Sosial Dan Keagamaan, 20(2), 229–247. https://doi.org/10.53515/qodiri.2022.20.2.229-247
- Aprilia, Alifatul, Fitriana, D. N. (2022). Mindset Awal Siswa Terhadap Pembelajaran Matematika Yang Sulit Dan Menakutkan. PEDIR: Journal Elementary Education, 1 No. 2.
- Batubara, H. H., Sumantri, M. S., & Marini, A. (2022). Developing an Android-Based E-Textbook to Improve Learning Media Course Outcomes. International Journal of Interactive Mobile Technologies (iJIM), 16(17), 4–19. https://doi.org/10.3991/ijim.v16i17.33137
- Batubara, H. H., Sumantri, M. S., & Marini, A. (2023). Media Pembelajaran Komprehensif (1st ed.). CV Graha Edu.
- Devra Raihan, P., Wardani, S., & Isdaryanti, B. (2023). Development of Teaching Materials Based on Multiple Intelligences with Project Based Learning to Increase Creativity and Science Learning Outcomes for Grade VI Elementary School Students in Semarang City. International Journal of Research and Review, 10(6), 318–328. https://doi.org/10.52403/ijrr.20230639
- Dong, L. (2023). The Practice of Interactive Digital Picture Book Design in the Context of Media Convergence. Journal of Education, Humanities and Social Sciences, 23, 7–10. https://doi.org/10.54097/ehss.v23i.12724
- Fajriah, N., Suryaningsih, Y., Yuliasntui, H., Nando, A. Z., & Alitsnaiini, N. K. (2021). PENGEMBANGAN KOMIK BERBASIS ETNOMATEMATIKA MASJID JAMI SUNGAI JINGAH PADA PEMBELAJARAN GEOMETRI. Prosiding Seminar Nasional Lingkungan Lahan Basah, 6(2).
- Hanikah, H., Faiz, A., Nurhabibah, P., & Wardani, M. A. (2022). Penggunaan Media Interaktif Berbasis Ebook di Sekolah Dasar. Jurnal Basicedu, 6(4), 7352–7359. https://doi.org/10.31004/basicedu.v6i4.3503
- Karolina Br Surbakti, D., Khairani, I., & Widodo, A. (2022). Media Pembelajaran Interaktif Menggunakan Aplikasi Plantnet Berbantuan Buku Saku Digital Sebagai Inovasi Pembelajaran. Jurnal Ilmiah Pendidikan Biologi, 08(04), 91–101.
- Lelilita, L. N. (2020). Pengembangan Multimedia Interaktif Berbasis HTML Materi Perpindahan Kalor Kelas V Sekolah Dasar.
- Mahardika, G. A. (2021). Hubungan Hasil Belajar Pjok dengan Hasil Belajar Matematika. Jurnal Ilmu Keolahragaan Undiksha, 9(2), 99. https://doi.org/10.23887/jiku.v9i2.37361
- Marsya, A., & Tamam, B. (2023). Pengembangan Multimedia Interaktif “Ayo Belajar Bimasakti†Berbasis Android Pada Materi Sistem Tata Surya. LENSA (Lentera Sains): Jurnal Pendidikan IPA, 13(1), 1–10. https://doi.org/10.24929/lensa.v13i1.260
- Miftahul Jannah, F. N. H. (2021). Pengembangan Buku Saku Digital Berbasis Android. Joutica, 6(2), 487–492.
- Mislena, Erlina, & Anggraini, H. W. (2021). The Application of Project-Based Learning (PBL) Through Storyboard to Improve Reading Achievement of the 10th Grade Students. 513, 395–401. https://doi.org/10.2991/assehr.k.201230.136
- M.Si., Dr. Abdul Wahab, M.Pd., Junaedi, S. Pd. (2021). Media Pembelajaran Matematika ( iffah S. M. M.Pd., Ed.; Cetakan 1). Yayasan Penerbit Muhammad Zaini.
- Mukaromah, L., Sutarto, J., Subali, B., & Raihan, P. D. (2024). Development of Interactive Food Web Learning Media to Improve Mastery of Science Concepts and Student Creativity. Jurnal Penelitian Pendidikan IPA, 10(5), 2674–2678. https://doi.org/10.29303/jppipa.v10i5.6901
- Nurdyansyah, & Fahyuni, E. F. (2016). Inovasi Model. In Nizmania Learning Center. Nizamia Learning Center.
- Nurjaya, Rahayu, N., & Sari, R. (2023). Deskripsi minat peserta didik dalam belajar matematika melalui permainan. Al-Azkiya; Jurnal Ilmiah Pendidikan MI/SD, 8(1), 66–75. https://doi.org/10.32505/azkiya.v8i1.6511
- Ramdani, N. S. (2021). Potensi Pemanfaatan Media Sosial Tiktok Sebagai Media Pembelajaran Dalam pada saat ini menggunakan pembelajaran daring. Pembelajaran daring mengakibatkan tidak adanya interaksi langsung antara pendidik dan berinovasi menghasilkan ide dalam melaksanakan p. 10(2), 425–435.
- Rijal, A. S. (2020). Pengembangan Media Pembelajaran Berbasis Web Untuk Meningkatkan Kreativitas Guru. SELL Journal, 5(1), 55. https://doi.org/10.32884/ideas.v6i1.238
- Rivai, S. (2019). Media Pengajaran (Penggunaan dan Pembuatannya). Sinar Baru.
- Safira, D. V. T., Marliani, D. S., Nasihah, D. D., Nurmaulidiyah, N., Mubarok, J. F., & Ratnaningsih, N. (2022). Pengembangan Media Interaktif Berbasis Android Berbantuan Ispring dan Website 2 APK Builder pada Materi Aritmatika Sosial. GAUSS: Jurnal Pendidikan Matematika, 5(2), 15–28. https://doi.org/10.30656/gauss.v5i2.5817
- Savitri, D., & Karim, A. (n.d.). Lebesgue: Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika. Agustus, 1(2), 2020. https://doi.org/10.46306/lb.v1i2
- Septiani, W., Hendrawan, B., & Permana, R. (2023). Development of Android-Based Sikair Interactive Learning Media to Improve Learning Outcomes of Class V Elementary School Students on the Material of the Water Cycle. JETISH: Journal of Education Technology Information Social Sciences and Health, 2(2), 999–1006. https://doi.org/10.57235/jetish.v2i2.909
- Setyaningsih, E. (2019). Pengembangan Media Booklet Berbasis Potensi Lokal Kalimantan Barat Pada Materi Keanekaragaman Hayati Pada Siswa Kelas X Di Sma Muhamadiyah 1 Pontianak. Jurnal Sains Dan Seni ITS, 53(1), 1689–1699.
- Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (Sugiyono, Ed.). Alfabeta.
- Suharti, S. (2020). Strategi Belajar Mengajar. CV. Jagad Media Publishing.
- Sukmawarti, E. (2021). Pengembangan Media Pop Up Book Pada Pembelajaran PKN Di SD. Ability: Journal of Education and Social Analysis, 2(4), 110–122. https://doi.org/10.51178/jesa.v2i4.321
- Supandi, A., Sahrazad, S., Wibowo, A. N., & Widiyarto, S. (2020). Analisis Kompetensi Guru: Pembelajaran Revolusi Industri 4.0. Seminar Nasional Bahasa Dan Sastra Indonesia (Prosiding Samasta), 1–6.
- Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional development for training teachers of exceptional children: A sourcebook. Council for Exceptional Children. https://doi.org/10.1016/0022-4405(76)90066-2
- Tutiareni, T., Hendrawan, B., & Nugraha, M. F. (2023). Pengaruh Pendekatan Matematika Realistik Terhadap Hasil Belajar Siswa Sekolah Dasar. Jurnal PGSD, 7(2), 12–19. https://doi.org/10.32534/jps.v7i2.2441
- Untsa, F. N., Tukidi, T., & Hermanto, F. (2019). Hubungan Antara Gaya Belajar dengan Hasil Belajar IPS Siswa Kelas VIII SMP Negeri 2 Demak. Sosiolium: Jurnal Pembelajaran IPS, 1(2), 153–157. https://doi.org/10.15294/sosiolium.v1i2.36420
- Wafa, A. K. A., & Fahmi, S. (2020). Pengembangan Media Pembelajaran Berbasis Android Pada Materi Bangun Ruang Sisi Datar. UrbanGreen Conference Proceeding Library, 2(2), 50–57.
- Wati, T. N. (2020). Peningkatan Hasil Belajar Melalui Pendekatan Tpack Pada Siswa Kelas V Upt Sd Negeri Jambepawon 02 Blitar. National conference for ummah, 1.
- Yayi FP, & Yuliana A. (n.d.). JUPITER (Jurnal Pendidikan Teknik Elektro) Pengembangan Multimedia Pembelajaran dalam Bentuk Buku Digital Interaktif Berbasis Flipbook Bagi Mahasiswa Teknik Mesin.
- Zuliana, L., Yunarti, Y., & Sulistiowati, D. L. (2021). Pengembangan Bahan Ajar Buku Saku Digital Berbasis Kontekstual pada Materi Relasi dan Fungsi. LINEAR: Jurnal of Mathematics Education, 2(2), 84–95.
Copyright (c) 2024 Delia Sonanta Nurvidia, Sigit Yulianto
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.